Showing posts with label Entertainment & Media Technologies. Show all posts
Showing posts with label Entertainment & Media Technologies. Show all posts

Tuesday, November 12, 2019

Ground to Air On-Board Connectivity Market Revenue, Opportunity, Segment and Key Trends 2020-2026

Allied Market Research recently published a report, titled, "Ground to Air On-Board Connectivity Market by Component (Hardware and Services), Technology (Satellite and Air to Ground), Application (Entertainment, Communication), and End Use (Maritime, Railway, Aviation, and On-road Transit): Global Opportunity Analysis and Industry Forecast, 2019–2026". According to the report, the global ground to air on-board connectivity market was pegged at $9.68 billion in 2018 and is projected to reach $24.44 billion by 2026, registering a CAGR of 13.8% from 2019 to 2026.


Incentives for market growth
Rise in IT spending in the aviation, railway, and maritime industry and increase in consumer disposable income, and surge in number of airline passengers have boosted the growth of the global ground to air on-board connectivity market. However, high costs associated with the deployment and connectivity issues hamper the market growth. On the contrary, surge in government initiatives to enhance customer services is expected to create lucrative opportunities in the near future.

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Services segment to dominate the market
The services segment held the largest share in 2018, contributing nearly three-fourths of the global ground to air on-board connectivity market, owing to rise in Internet of Things devices and surge in adoption of on-board connectivity technology by the aviation, maritime, railway, and on-road transit industries. Moreover, the segment is projected to portray the fastest CAGR of 11.3% during the forecast period.

Communication segment to manifest fastest CAGR by 2026
The communication segment is expected to register the fastest CAGR of 13.1% during the forecast period, owing to rise in trend of smartphones and influence of social media on everyone's life coupled with developments to improve connectivity issues and increased Internet speed. However, the entertainment segment dominated the global ground to air on-board connectivity market, accounting for more than three-fifths of the market, owing to increase in stress of individuals due to heavy work schedules and frequent commute.


North America to held lion's share
The market across North America garnered the largest market share in 2018, contributing more than one-third of the market, owing to the existence of major players and growth in demand for scalable and cost-effective connectivity solutions. However, the global ground to air on-board connectivity market across the Asia-Pacific region is projected to register the fastest CAGR of 14.3% during the forecast period, owing to increase in communication services and booming aerospace industries in countries such as India, Japan, and China.
Driving factors for the market
  1. Increase in IT spending in the aviation, railway, and maritime industry
  2. Rise in consumer disposable income
  3. Growth in number of airline passengers
Market Restraints and Opportunities: 
  1. High cost associated with the deployment
  2. Connectivity issues
  3. Increase in government initiatives to enhance customer services
Major market players
  • ALE International
  • Global Eagle Entertainment Inc.
  • Bombardier Inc.
  • Gogo Inc.
  • Inmarsat Plc.
  • Honeywell International Inc.
  • Rockwell Collins
  • Panasonic Corporation
  • Thales Group
  • Viasat, Inc.
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Monday, October 14, 2019

Serious Games Market Key Companies Profile, Supply, Demand, Cost Structure Analysis by 2023

According to a new report published by Allied Market Research, titled, "Serious games market by User Type, Application, and Industry Vertical: Global Opportunity Analysis and Industry Forecast, 2017-2023," the global serious games market was valued at $2,731 million in 2016, and is projected to reach $9,167 million by 2023, growing at a CAGR of 19.2% from 2017 to 2023. The consumers segment is anticipated to grow at the highest rate during the forecast period.


Asia-Pacific generated the highest revenue in the global serious games market in 2016 due to its high population and China being the largest consumer of learning games and tools. The LAMEA serious games market is expected to grow at the highest rate, followed by Europe, which is expected to second highest CAGR during the forecast period. LAMEA has unexplored market potential as the region is developing and has high rate of internet penetration.


The consumers business segment contributed the highest share in 2016. This segment accounted for $1,461 million in 2016, and is projected to grow at the CAGR of 18.5% during the forecast period. However, the serious games market for enterprises segment is projected to grow at the highest rate of 19.9%.

Simulation and training application segment generated maximum share of revenue in 2016 and is expected to dominate the market throughput the forecast period at the CAGR of 19.4%. Among industry verticals, education industry is expected to witness highest CAGR of 20.2% during the forecast period, followed by retail.

The report features a competitive scenario of the global serious games industry and provides a comprehensive analysis of key growth strategies adopted by major players. The key players profiled in the study are BreakAway, Ltd., Designing Digitally, Inc., DIGINEXT, IBM Corporation, Intuition, Learning Nexus Ltd, Nintendo Co., Ltd., Promotion Software GmbH, Revelian, and Tata Interactive Systems. These players have adopted competitive strategies, such as geographical expansions, mergers & acquisitions, new product launches, and partnerships & collaborations, to augment the growth of the serious games market.

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KEY FINDINGS OF SERIOUS GAMES MARKET STUDY 
  • The consumers segment accounted for the highest share of the global serious games industry by user type in 2016, growing at a CAGR of 18.5% from 2017 to 2023.
  • The others segment serious games market by industry vertical generated the highest revenue share in 2016, and is projected to grow at a rate of 19.1%.
  • The Asia-Pacific serious games market generated the highest share, valued at $953 million, in terms of revenue in 2016.
  • The serious games market is education sector is expected to witness the highest growth rate during the forecast period.
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Thursday, October 3, 2019

Video On Demand Market Growth Analysis, Opportunities and Forecast by 2019

Video on Demand Market Outlook-2026

Video on demand (VoD) is a system that delivers video streaming or content and allows viewers to select and watch video content at a convenient time i.e. on-demand, on display devices such as smart TVs, tablets, smartphones, gaming consoles, and others. VoD providers transmit these content via real-time streaming protocol. These services are offered by means of cable TV, direct to home television (satellite TV, broadcast TV, and others), and OTT, and IPTV services. Common options for implementing VoD service include interactive video on demand (iVOD), near video on demand (nVOD), and push video on demand (pVOD). In the past few years, players operating in the global market have launched unique and diverse VoD services that have positively impacted on their revenue growth strategies. For instance, in June 2019, Rakuten, Inc., announced the launch of new live streaming and video on demand (VOD) sports entertainment platform named Rakuten Sports. This provided a significant growth in the video on demand market size.


Rise in need to gain high number of customer base and to reach audiences on multiple devices, multimedia and telecommunication industries are investing in R&D activities to provide improved VoD services and to enhance customer viewing experience. This is a major factor expected to drive the growth of the video on demand market. VoD services offer greater revenue generation source for cable operators and content providers. Telecommunication industry is increasing the product development and launching marketing strategy to provide exquisite customer experience to consumers across the globe, which is expected to propel the growth of the global video on demand market during the forecast period. However, players operating in the global market have difficulty in achieving negotiable content licensing due to piracy issues and low capacity associated with set-top boxes are the major restraining factors that can hamper the video on demand market growth.


The global video on demand market is segmented based on solution, delivery technology, application, industry vertical, and region. Based on solution, it is categorized into pay TV video on demand, internet protocol television (IPTV), over the top service (OTT) and others. Based on delivery technologies, the market is classified into Near Video on Demand (NVOD), Subscription Video on Demand (SVOD), Transactional Video on Demand (TVOD), and Others. Based on application, the global video on demand market is classified into entertainment, education and training, network video kiosks, online commerce, and digital libraries, and others. Based on industry vertical, the market is categorized into healthcare, manufacturing, academia and government, consumer goods and retail, hospitality and tourism, telecommunications and IT, media and entertainment, transport and logistics, banking, financial services and insurance (BFSI), and others. Based on region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The key players profiled in the video on demand market analysis are Fujitsu Ltd, AT&T Inc., Alcatel-Lucent S.A, ZTE Corporation, Amazon.com, Inc., Cisco Systems, Inc., Home Box Office, Inc., Verizon Communication, Huawei Technologies Co. Ltd., Akamai Technologies, Inc., Ericsson, and CenturyLink, Inc. (Level 3 Communications).

Key Benefits For Stakeholders:
• The study provides an in-depth analysis of the global video on demand market size along with the current trends and future estimations to elucidate the imminent investment pockets.
• Information about key drivers, restraints, and opportunities and their impact analysis on the market size is provided.
• Porter’s five forces analysis illustrates the potency of buyers and suppliers operating in the industry.
• The quantitative analysis of the global video on demand market industry from 2019 to 2026 is provided to determine the market potential.

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Key Market Segments:

By Solution
• Pay TV Video on Demand
• Internet Protocol Television (IPTV)
• Over the Top (OTT) Service

By Delivery Technology
• Near Video on Demand (NVOD)
• Subscription Video on Demand (SVOD)
• Transactional Video on Demand (TVOD)
• Others

By Application
• Entertainment
• Education and Training
• Network Video Kiosks
• Online Commerce
• Digital Libraries
• Others

By Industry Vertical
• Healthcare
•  Manufacturing
• Academia and Government
• Consumer Goods and Retail
• Hospitality and Tourism
• Telecommunications and IT
• Media and Entertainment
• Transport and Logistics
• Banking, Financial Services and Insurance (BFSI)

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Monday, September 16, 2019

Blockchain in Retail Market Likely to Inflict Positive Growth Trend during 2019 to 2026

Blockchain in retail refers to the technology that maintains and manages distributed database consisting of transactions among different parties, including suppliers, manufacturers, or customers involved or related to the business. The transaction is recorded in chronological order and provides transaction details to every connected user.


The growth of the global blockchain in retail market is driven by growth in demand for transparency related to product origin or processes and rise in need to reduce duplicative record keeping. Other factors that fuel the market growth include rapid digitalization and reduced total cost of ownership. However, factors such as lack of awareness related to blockchain technology and increase in counterfeit products restrict the growth of the market.

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The report segments the blockchain in retail market on the basis of type, application, and geography. On the basis of type, the market is categorized into public, private, and others. Applications covered in the study include exchange, payment, documentation, others. Geographical breakdown and deep analysis of each of the aforesaid segments is included for North America, Europe, Asia-Pacific, and LAMEA.

Comprehensive competitive analysis and profiles of major market players such as BTL Group Ltd., BitFury Group Limited, Coinbase, Chain Inc, Deloitte, Earthport PLC, IBM Corporation, INTELYGENZ, Microsoft Corporation, and Ripple are provided in this report.

Key Benefits
  • This report provides an extensive analysis of the current and emerging market trends and dynamics in the global blockchain in retail market.
  • In-depth analysis is done by constructing market estimations for the key market segments between 2016 and 2023.
  • This report entails the detailed quantitative analysis of the current market and estimations form 2016 to 2023, which assists to identify the prevailing market opportunities.
  • Extensive analysis of the market is conducted by following key product positioning and monitoring the top competitors within the market framework.
  • Comprehensive analysis of factors that drive and restrict the growth of the market is provided.

Blockchain in Retail Market Key Segments:

By Type
  • Public
  • Private
  • Hybrid
By Application
  • Exchange
  • Payment
  • Documentation
  • Others

By Geography

  • North America
  • Europe
  • Asia-Pacific
  • LAMEA
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Monday, September 9, 2019

Vehicle Ignition Coil Market Gain Impetus due to the Growing Demand over 2026

Automotive ignition coil, also known as spark coils, in a vehicle is an induction coil responsible for producing an electric spark that ignites the air and gasoline mixture in compression chamber, which helps in the vehicle movement. These coils help in smooth and efficient operation of the engine. Few coils include an internal resistor, while others depend on an external resistor to limit the current flow in the ignition coil. Earlier, every ignition coil system required mechanical contact breaker points and a capacitor (condenser) but now electronic ignition systems use a power transistor to provide pulses to the ignition coil. This has influenced the Vehicle ignition coil market.


A modern passenger automobile may use one ignition coil for each engine cylinder (or pair of cylinders), eliminating fault-prone spark plug cables and a distributor to route high voltage pulses. Ignition systems are not required for diesel engines, which rely on compression to ignite the fuel/air mixture. There has been a demand for compact ignition coils for engine downsizing, as engine downsizing improves fuel efficiency and reduces carbon emissions. Engine downsizing involves integration of a smaller engine in a vehicle which is capable of delivering power equivalent to a larger engine with the help of technologies such as a turbocharger or supercharger and direct injection technology.  This is achieved by reducing the capacity of the engine and the number of cylinders. Vehicle with a smaller engine capacity makes vehicle light in weight and agile, reducing the overall weight of the vehicle.

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The factors that drive the vehicle ignition coil market growth include increase in the automotive demand due to increasing urbanization, disposable income growth in emerging economies, increase in technological development and advancements toward enhancing efficiency of automobiles, and demand for advanced ignition coils due to stringent emission and fuel efficiency norms. In addition, the increase in need for compact ignition coils due to engine downsizing, rising air pollution, increase in adoption and sales of electric vehicles, technological advancements toward solar energy powered vehicles, growing and demand for vehicles that do not utilize ignition coils are the factors that restrain the growth of the vehicle ignition coil market. However, increasing sales and adoption of electric vehicles is expected to create opportunities for the market.

The major companies profiled in the vehicle ignition coil market share include ZF Friedrichshafen AG, Valeo SA, NGK Spark Plug, Robert Bosch, BorgWarner, Marshall Electric Corp, Delphi Automotive LLP, Continental AG, Standard Motor Products, Mitsubishi Electric Corporation, and others.

The vehicle ignition coil market is segmented on the basis of type, vehicle type, distribution channels, and region. By type, it is categorized into compression ignition, spark ignition, battery, and others. On the basis of vehicle type, the market is classified into passenger vehicles, Light Commercial Vehicle (LCV), and Heavy Commercial Vehicle (HCV). By distribution channel it is bifurcated into OEMs and third-party. By region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

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KEY BENEFITS FOR STAKEHOLDERS
    • This study comprises analytical depiction of the vehicle ignition coil market with current trends and future estimations to depict the imminent investment pockets.
    • The overall potential is determined to understand the profitable trends to gain a stronger foothold vehicle ignition coil industry.
    • The Vehicle ignition coil market analysis report presents information related to key drivers, restraints, and opportunities with a detailed impact analysis.
    • The current market forecast is quantitatively analyzed from 2019 to 2026 to benchmark the financial competency.
    • Porter’s five forces analysis illustrates the potency of the buyers and suppliers in the industry.
VEHICLE IGNITION COIL MARKET KEY SEGMENTS

By Type
    • Compression Ignition
    • Spark Ignition
    • Battery
    • Others
By Vehicle Type
    • Passenger Vehicles
    • light commercial Vehicles (LCV)
    • Heavy commercial vehicles (HCV)
By Distribution Channel
    • OEMs
    • Third-party